Work/Enterprise software · IFS
Case study / Enterprise software · IFS

Lifecycle Experience Center: a live product transformation

The central hub that all 6,000+ IFS customers use to manage their software lifecycle every day. I led the design transformation of a legacy single application into a unified, self-service platform across two fast-paced releases, while every live enterprise customer kept working without disruption.

RoleLed the project's UX team, drove the design system and owned the experience transformation
My focusDesign system, accessibility, responsiveness, seamless transformation, UX team management and UX quality
Timeline2 major releases in 2025 · Design phase of 5 months
Scale6,000+ live enterprise customers
LEC hero: the new Lifecycle Experience Center dashboard on a laptop
6000+Live customers saw no impact on their daily operations during the transformation
100%Of reported responsiveness defects resolved through the transformation
15+New features introduced as self-services for customers
AAWCAG 2.2 fully complied across the application
01 / Project overview

From one application to the hub for a whole software lifecycle.

Customers use the Lifecycle Experience Center (LEC) to get service and release updates, manage production and non-production environments, track IFS.ai token consumption, deploy deliveries into environments, and manage service and user access.

Two years ago it was the Application Lifecycle Experience (ALE), a single application for managing customisations and getting new updates. This case study covers how we turned it into a unified, self-service hub, live, with 6,000+ enterprise customers using it every day.

02 / Why transform ALE into LEC

The problem, and where we wanted to go.

The problem
  • Customers had to move between different platforms and products to manage their lifecycle, which made the experience inconsistent and inconvenient.
  • UX concerns ran across the whole product, so they had to be solved at product level, not screen by screen.
  • Limited self-service meant more manual work for customers and more load on support.
  • Outdated technical limitations had to change to lay the foundation for the NEXTGEN architecture.
The goal and vision
  • Consolidate the full customer lifecycle into one central, self-service hub.
  • Resolve existing UX concerns and bring accessibility and responsiveness up to a mobile-compatible level through a new design system.
  • Deliver a seamless product transformation while live customer services run uninterrupted.
  • Standardise connectivity to the central application through service platforms and a shared front-end component library, all following one design system.
03 / Product transformation

Application Lifecycle Experience → Lifecycle Experience Center.

Single application → multi-app platform with a comprehensive, personalised dashboard
Not just a visual uplift: accessibility and UX resolved
Innovative dual menu navigation

Two menus, one clear path.

Despite the platform's complexity, a dual menu system lets users switch between features and applications seamlessly, on any device.

04 / How it ran

A fast, iterative transformation across two releases.

The work was phased to secure time to market: lock the concept early, ship a first iteration, then complete the migration and measure success after release.

Project roadmap

2024 R2Conceptual ideation

Workshops and service maps.

My contribution

Brainstorming, pitching UX concerns and input for the concept.

2025 R1Lock the concept

Transformation plan and first iteration.

My contribution

Brand approval, recruiting and onboarding the UX project team, the foundation of the new design system and the UI for iteration 01.

2025 R2Full migration

Front-end migration, full migration and extended self-services.

My contribution

UX of new self-services, overseeing and evolving the design system, and leading the customer experience transformation.

2026 R1Stabilisation and quality

Measure success.

My contribution

Managing FullStory insights, UX of new self-services and securing UX quality standards.

Project timeline

  1. Nov 2024Discovery and vision

    UX scan, leadership alignment, mood boards and concept prototypes.

  2. Jan 2025Design system foundation

    Atomic components, tokens, theming and responsive rules established.

  3. Mar 2025Design and implementation review

    Redesigned the existing application's interfaces, developer hand-off and implementation review.

  4. May 2025Experience transformation and release 1

    Built awareness through educational materials and support.

  5. Jul 2025Design phase 02 scope

    Designs for new self-services, an evolved design system and design validation.

  6. Nov 2025Full product transformation, release 2

    Developer hand-off, user awareness and support.

  7. Feb 2026Refinements and post-analysis

    FullStory analysis to measure success and drive refinements.

05 / Design system

One token-based system for every studio.

I adopted the existing IFS design system and defined what was missing for LEC. The result is a token-based system that scales to current and future requirements.

LEC design tokens = IFS design tokens + LEC branded new tokens

Colours: IFS tokens extended with LEC branded tokens

Typography · Inter, 100% line height, −0.25px letter spacing

Display · 600
Display XL 64
Display L 40
Display M 32
Display S 24
Body · 400 regular / 600 bold
Body 16
Body Medium 14
Body Small 12
Components: buttons, forms, tags and dialogs
Components: tables, date pickers and steppers
Tokenised light and dark theme switch
06 / Responsive across devices

Mobile is first-class, not a breakpoint.

The new designs hold up from wide desktop to phone. Responsiveness comes from the component level, so every screen built from the system inherits it.

One design system, from wide desktop to phone
07 / Beyond the rebrand

More than a re-skin.

Alongside the rebrand, we improved the actual UX of key areas, grounded in insights and feedback.

New self-services replace the old service request submission experience
A release update summary that is easier to understand

More visual progression, room to scale to a longer activity history, and improved readability scores.

08 / Outcomes

Live customer transformation, zero impact.

What customers said in the Voice of Customer survey after the 25R2 release:

"The overall user experience is good. It is hard to make a mistake and you are generally guided in a very good way."

"I like the new dashboard having the links to additional resources and portals such as training, community and the developer portal."

"The Environment Studio made life easy with more control through the interface to my environments."

09 / What I learned

A transformation that grew me as a lead.

Leading LEC meant working at speed, making high-impact planning and execution calls, managing resources and the backlog, and staying aligned with senior leadership throughout.

Challenges
  • Designing an adaptive, scalable token-based design system for current and future requirements
  • Timeline restrictions and framework limitations
  • User experience impact from transforming a live product
  • Designing improvements to existing features and new features from scratch
  • Distributing work in parallel while keeping the experience consistent
  • Managing UX resources based on the available skill sets
  • Keeping senior leadership aligned on progress and deviations
  • Technical infrastructure limits on the best possible UX
  • Keeping UX best practice in the team at high project velocity
  • Negotiating between the conceptual vision and its UX impact
What I gained
  • Building a token-based design system by adopting an existing one and defining what was missing
  • Managing designers with different skill sets and mindsets to get the best from each
  • Planning design sprints for fast-paced projects and tracking progress
  • Real-world situational decisions to reduce risk to design milestones
  • Negotiating and communicating effectively with senior leadership
  • A user education and support plan for a product transformation
  • Defining MVP scopes that reach the ultimate UX goals iteratively
  • Overseeing developer collaboration across parallel projects